Metaphor, the authors propose, is the most important question for mapping in SID. The metaphor should be "convincing to the user, need little explanation, be in unison with the users expectations, and create sounds so rich in complexity that users are not bored or annoyed by them (p.106)" Model-Based Sonification (Chp. 16), they argue, is very promising as the user can be expected to naturally discover the relevant bindings.
This video demonstrates how sports devices can be augmented to convey configuration using interactive sound. There are more examples here.
This video demonstrates how sports devices can be augmented to convey configuration using interactive sound. There are more examples here.
Source: J. Hummel, T. Hermann, C. Fraunberger and T. Stockman. Interactive Sonification of German Wheel Sports Movement, Proceedings of the ISon 2010, 3rd Interactive Sonification Workshop, KTH, Stockholm, Sweden, April 7, 2010.
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